Animation Terminology

Animation – the rapid display of a sequence of images to create an illusion of movement.

Lead (key) animator – oversees a team of animators. This person delegates responsibilities and ensures the successful completion of an animation project.

Character Model – A small object, usually built to scale, that represents in detail another, often larger object.

Marquette – a small scale model.

Rough Animation Drawings – The original, first generation sketch by the animators in creating the movement in a scene.

Key Drawings – the drawings that are essential to animating a character.

Inbetweens – the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly.

Breakdowns – the middle drawings that serve as the principle transition actions between two keys.

Clean ups – where “clean” versions of the “rough” animation drawings are produced.

Background Drawing – The process of drawing the background for an animation.

Cel – short for celluloid, is a transparent sheet on which objects are drawn or painted for traditional, hand-drawn animation.

Sequence – defines which movement the viewer will see.


Timing out –

Rendering – the process of generating an image from a model (or models in what collectively could be called a scene file), by means of computer programs.

Motion Blur – the apparent streaking of rapidly moving objects in a still image or a sequence of images such as a movie or animation.

Depth of field – the distance between the nearest and farthest objects in a scene that appear acceptably sharp in an image.

Rotoscoping – an animation technique in which animators trace over footage, frame by frame, for use in live-action and animated films.

Stop-Motion – (also known as stop frame) is an animation technique to make a physically manipulated object appear to move on its own.

Claymation – Each animated piece, either character or background, is “deformable”—made of a malleable substance, usually Plasticine clay.

Puppetoons – is a type of replacement animation, which is itself a type of stop-motion animation. In traditional stop-motion, the puppets are made with movable parts which are repositioned between frames to create the illusion of motion when the frames are played in rapid sequence.

Flash – manipulates vector and raster graphics to provide animation of text, drawings, and still images.

Shockwave – allows Adobe Director applications to be published on the Internet and viewed in a web browser on any computer which has the Shockwave plug-in installed.

Anime -a style of animation originating in Japan, characterized by colorful graphics and often featuring themes intended for an adult audience.


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